Spelliosity's How To Guide

This How To Guide is included in all lessons.

1. Review Spellamentals
Prior to implementing the following instructional plan, we recommend reviewing the foundational, evidence-based principles of our program here. They will provide valuable insights into the pedagogy of these lessons.

2. Assess student readiness
Assess students’ current knowledge in order to determine whether these learning opportunities are suitable.You may wish to collaborate with your teaching partner(s) to identify students who may benefit from alternative learning experiences at this time. For example, one teacher might lead these Spelliosity lessons in their room, while the other teacher takes the remaining students and guides them through UFLI lessons, spelling patterns
appropriate to their level, etc.

3. Organize folders based on readiness
Sort students into readiness groups and organize their folders accordingly.
At the beginning of the school year, this is how Spelliosity distributes materials:
• Group 1: Pages A-1 and A-2 only (A-3 to A-6 will be introduced in Term 2).
• Group 2: Pages A-1 to A-6.
• Group 3: Pages B-1 to B-6.

4. Suggested schedule

 

Suggested schedule to optimize learning experience

Making & Breaking

Click on image to view video

In this video, students are shown how to practice spelling patterns using grapheme cards to enhance their understanding of orthography and morphology.

Making & Breaking is a teacher-directed game. Its purpose is to strengthen recently introduced patterns and conventions while revisiting previously taught concepts. Students will gain a deeper understanding of grapheme to phoneme connections, orthography and morphology.

Facey

Click on image to view video

Facey is a take on “Hangman”, a guessing game where one player thinks of a word, and the other tries to guess it by suggesting letters. Facey is more complex in that we think deeply about graphemes (a letter or group of letters). We think about the various types of graphemes that exist, the position those graphemes may or may not be found, and how their pronunciation can change based on this positionality. For example, looking for the “sound” /f/, a player in “Hangman” may ask for an <f> whereas a student playing Facey, may ask for an <f>, <ph> or even <gh>! Facey also leads to deep discussions about the meanings of various affixes (prefixes and suffixes).

Spelling on Arm

Click on image to view video

Spelling on Arm is a beneficial method for fostering orthographic mapping. Discover how students tap out graphemes and morphemes when they spell.