Spelliosity's How To Guide

This How To Guide is included in all bundles.

Read background information sheets

    Prior to implementing the following instructional plan, we recommend reviewing SyllaSense’s Background Information Sheets. They will provide valuable insights into the pedagogy of these lessons.

    Assess student readiness

      Assess the readiness of students to determine their suitability for specific learning opportunities. You may wish to collaborate with your teaching partner(s) to identify students who may benefit from alternative learning experiences at this time. For example, one teacher might lead these Spelliosity lessons in their room, while another teacher could take the remaining students and guide them through lessons in letter formation, letter identification, etc.

      Organize folders based on readiness

        Sort students into readiness groups and organize their folders accordingly. 

        At the beginning of the school year, this is how Spelliosity distributes materials:

        • Group 1: Pages A-1 and A-2 only (A-3 to A-6 will be introduced in Term 2).
        • Group 2: Pages A-1 to A-6.
        • Group 3: Pages B-1 to B-6.
        Suggested schedule
          See videos below for reference.

           These steps are designed to optimize the learning experience for students of varying readiness levels. Adjustments should be made based on ongoing assessments and the evolving needs of the students.

          Daily Schedule

           

          Making & Breaking

          Click on image to view video

          Making & Breaking is a teacher-directed game. Its purpose is to strengthen recently introduced patterns and conventions while revisiting previously taught concepts. Students will gain a deeper understanding of grapheme to phoneme connections, orthography and morphology.

           

               

              Facey

              Click on image to view video

              Facey is a take on “Hangman”, a guessing game where one player thinks of a word, and the other tries to guess it by suggesting letters. Facey is more complex in that we think deeply about graphemes (a letter or group of letters). We think about the various types of graphemes that exist, the position those graphemes may or may not be found, and how their pronunciation can change based on this positionality. For example, looking for the “sound” /f/, a player in “Hangman” may ask for an <f> whereas a student playing Facey, may ask for an <f>, <ph> or even <gh>! Facey also leads to deep discussions about the meanings of various affixes (prefixes and suffixes).

               

              Spelling on Arm

              Click on image to view video

              Spelling on Arm is a beneficial method for fostering orthographic mapping. Discover how students tap out graphemes and morphemes when they spell.